Week 6
William's Game
This marks the sixth week I've been working on my game, currently under the working title "Bone Boy in Blob World." At this point in any full-time development schedule, I would have most of the main game mechanics fleshed out and maybe even some fairly developed early game levels.
However, this isn't a full-time development schedule. Unlike with many of my previous projects, I've been developing Bone Boy in-between a full-time day job. Not just any full-time job- a full-time job that I also spend at least two and a half hours on commuting every work day. This, combined with extreme ADD, means I have to be really conscious of how I'm budgeting my time in order to be an efficient developer.
So, have I been succeeding so far?