Tuesday, June 27, 2017

Silky smooth character animations


Gabe's Game

DISCLAIMER: These gifs are recorded at 15 frames per second - My game runs at 60 frames per second. The animations depicted are not representative of the final, or even current, product. 


I've been watching boxes jump around for too long. I have a character design ready to go, so let's get this thing animated and in game! 

My characters build actually presented some unique problems. The body is almost entirely legs, a deliberate design choice. Putting focus on the part of their body that is used as a weapon. 

Tuesday, June 20, 2017

Dumping a Project for a Hotter, Younger One

William

It's been a while since my last post.  I'll cut to the chase: for a bunch of reasons I'll briefly go over in a moment, I've switched from working on my previous project, Bone Boy in Blob World, to a previously halted project that I feel has a more promising future.

It rests, but is not gone forever
So, without further ado, I'd like to introduce you to the game that I have been working on for the past few weeks:

Tuesday, June 13, 2017

Absolutely No One Knows How to Make Games



Gabe

Over the last decade, I've watched countless GDC lectures and interviews. I've read loads of development blogs and dissected other developers methodologies. The primary lesson I've learned through all of this can be summed up in a single phrase: Absolutely no one knows how to make games.